The year is 2030 and the world has broken into all out war! The forces of NATO are battling against the Iron Coalition formed by Russia, China, and North Korea. With the Iron Coalition's recent invasion into Romania, NATO scrambles to counter their force."Into the fires of battle, unto the anvil of war!"
Day Phase08:00 Parking lot opens; Participants gear up08:30 Check-in opens at Shop09:00 Gear inspected; Guns chronographedThose who arrive after 9:30 a.m. may not participate in this phase.10:00 Check-in shed closes; New-player orientation10:15 Factions finalized10:20 Phase briefing10:40 Insertion to starting locations10:50 Faction mission briefings~11:00 Startex when commanders are ready16:00 Endex
Dusk/Night Phase16:15 Check-in reopens at Shop16:30 Gear inspected; New guns chronographedThose who arrive after 4:45p.m. may not participate in this phase.16:45 Check-in shed closes; New-player orientation17:00Rebalance factions17:05Phasebriefing at Main Parking Lot17:25 Insertion to starting locations17:35 Faction mission briefings~17:45 Startex when commanders are ready00:45 Endex01:00 Debriefing at Main Parking Lot; Camp/sleep
Admission per person, paid on site: $20To help with our planning, please complete the online player form linked HERE.
Night Vision AllowedThroughout this event, you are welcomed and encouraged to use all night-vision devices, image intensifiers, thermal imaging, or the like.
CampingYou are welcome to remain overnight, and we have designated camping areas in the Upper Lot. Only staff who have been approved by the property owner may start and monitor campfires, but you may safely use your own grill or hotplate.
Quiet HoursLoud noises are strictly prohibited from 9:00 p.m. to 7:00 a.m. Therefore, you may not utilize bang grenades, loudspeakers, excessive yelling, and such during these quiet hours.
Required ItemsBarrel cover on each airsoft rifleCash or credit/debit card for admission & extrasFlashlight for night operationsFull-seal eye protection (ANSI Z87.1) with a strapHard plastic/metal lower face mask for <15 yearsPortable hydration (at least 16 fluid ounces)Red light for night operationsRed rag (at least 1 square foot)Signed 2023 Waiverunless you already gave oneWristwatch with stopwatch timerDetailed Required Items linked HERE
Field RulesAge minimum = 12 yearsFPS limit = 400fps with .25s (1.86J)Bolt-action limit = 550fps w/ .25s (3.51J) & 100’ MEDFriendly fire counts.Gun hits count.Safety kills are optional.Noise grenades eliminate everyone in the same room.Explosive devices have several restrictions.More Field Rules linked HERE
Semi-Auto OnlyFull-automatic and burst-mode firing are prohibited at this event. Only one BB is to be projected with each cycle of the trigger.However, we allow the following exceptions to this rule:
Double-barrel guns such as THIS when fired only in semi-auto
FactionsYour faction will be determined on game day based on your preferences, your loadout/clothing, your experience level, your friend group, any local airsoft team affiliation that you may have, and our factionsize goals:
NATO
Permanent self-respawn: South PeakProvided insignia: bluePreferred dress: any NATO-country camo such as MultiCam, DPM, Woodland, normal ACU, AOR2, MARPAT, CADPAT, Tricolor Desert, Chocolate-Chip, FlecktarnRadio channel: 1 (462.5625 MHz)
Iron Coalition
Permanent self-respawn: RushmoreProvided insignia: redPreferred dress: any Russian camo, any Chinese camo, green-dyed ACU, or solid colors (Examples include EMR, Spekter-S, and Type 07)Radio channel: 2 (462.5875 MHz)
Radio CommunicationIf you have a two-way radio, keep it set on your faction’s radio channel. You may not monitor or transmit on the other factions' channels. VOX mode, hot mic-ing, and channel jamming are all prohibited. Please familiarize yourself with your radio and program in its channels before arriving at the field.
Day Phase: Attack & Counterattack(11:00–16:00)
Medics & BandagesPrior to startex, players will be assigned to a faction and divide themselves into squads of four to 12 players. Squads with six or few players will be restricted to only one medic. Squads of seven or more players will have two medics. Each squad will receive one bandage for every two players on their squad.
Hit & Respawn RulesWhen a player is hit, they may be revived immediately by any live friendly medic who applies a bandage to that player's upper arm. If a player is hit and a medic doesn't bandage them within five minutes of getting hit or the player had already been bandaged two times, that player bleeds out and must immediately return to their faction's FOB, self-respawn, or any control site that has their faction's flag raised on it. Medics may only be revived by other medics. Respawn trees are out of play.
Restricted Spawn-campingYou and your faction are not allowed to stalk, surround, or fire upon the opposing faction's permanent self-respawn location. Likewise, they're not allowed to camp your permanent self-respawn either. However, self-respawn flags at forward operating bases are vulnerable to attack as described below.
Forward Operating BaseAfter the operation begins, each faction may establish a forward operating base (FOB) at any location of their choice within the area of operations (AO) that is at least 300 feet away from the opposing faction's permanent self-respawn location. To do so, they must place a special "FOB RESPAWN" flag that will serve as a second self-respawn pole for everyone in their faction. However, at any time, the opposing faction may come through and deactivate it by simply taking it down, but it is not allowed to be moved or hidden by the opposing faction. There is no limit to the number of times a FOB flag may be put up or taken down. Any live player on the faction to whom the FOB flag belongs may move it at any time throughout the operation, and there is no limit to the number of times it may be moved. At startex, each faction's FOB flag will be located at its starting location.
No TreasonYou must remain loyal to the faction that you are currently on and not betray them because any form of treason will break this game.
SectorsThe factions will take turns attacking and defending sets of two or three control sites that are grouped into sectors:1 = Bigfoot, Hood2 = Campbell, Drum3 = Main Bridge, Pond, Valley4 = Adams, Bragg, Eustis5 = Crossroads, Gleiwitz, Oscar Starting PositionsThe operation will start with NATO as the attackers and the Iron Coalition as the defenders with Sector 3 being the first sector that is actively in play to be attacked/defended. All NATO personnel must start from their permanent self-respawn at South Peak. Meanwhile, all Iron Coalition personnel will start relatively closer from North Peak even though their flags will already be raised on Sector 3. Attacking & DefendingThe attackers will start with 60 minutes of attack time to capture the entire sector by raising their flag on each of that sector's control sites. If successful, 30 minutes will be added to the attacker's time, and they may proceed to attack the next adjacent sector that's in the direction of their enemy's permanent self-respawn.However, if the attackers fail to fully capture the currently active sector, the game will be paused for three minutes so that all of them can immediately fall back (regardless of hit status) to get into defensive positions within the adjacent sector that's in the direction of their own permanent self-respawn, and they will be switched over to become the defenders of that sector.In contrast, the defenders on the opposing faction must remain frozen in place during the three-minute pause and will switch over to become the attackers with 60 minutes of attack time once the game resumes. Capture & ScoringTo capture a control site, you must throw your enemy’s flag on the ground and replace it with your own as shown HERE. There’s no limit to the number of times that the flags may be flipped on a control site, but you’re not allowed to steal or hide the flags. And, you're only allowed to flip flags on the currently active sector. In addition to flipping the flag, you must also use the Baofeng radio that is located at the control site to notify Game Control of the flip.Every time an attacking faction captures an entire sector, 100 points will be awarded to them. There is no limit to how many times a sector may be flipped back and forth between the two factions. GoalThe faction with the most points at endex will be declared the winner! LeadershipSince you care enough about this event to have read this far down, please consider requesting a leadership role. Details linked HERE
Dusk/Night Phase: Random Raids(17:45–00:45)
Missions
Ball push
Pilot retrieval
Random base capture
Random base king of the hill
Seek and destroy
HVT elimination
Swap MeetYou are welcome to buy/sell/trade your airsoft equipment at this event.
Thank youWeappreciate you for the sacrifices you make in order to attend our events. Your opinions and improvement ideas are valuable to us, so please share them.
This event was produced by Punisher.If you have any questions, please ask!